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Planet coaster 201911/12/2023 ![]() 2) That they are in an open space and not already committed to be on their way somewhere (like the bathroom). 1) That they are not already engaged in an attraction. So that MAY be a part of the mechanic! Guests will respond automatically provided a few conditions. ![]() I was able to captivate a crowd all the way out to 36 path grids out! But no further. LONG story short, I pushed the show back by increment, testing for distance, and waited patiently to see if a new group would react (each time the show moved, all the guests would detach and lose interest). So here they were at about a 30-50 foot distance from the show. To my surprise, they started stopping and looking up! Nothing fancy. I used the pathing grid to set up a "measuring tape" WAY out into the back of the property and started the little show right over the rail from the guests. I set up a simple show with 2 peonies and 2 roman candles and synced them so they alternated, ensuring constant fireworks round the clock, then grouped them. Then I advertised to the max and the guests started rolling in. Dropped in a few employees a couple tiny rides and bathrooms (just to attract a crowd). I built a short path in and expanded it to something like a 6圆 courtyard. I set up a sandbox scenario and just erased all my preconceptions to start from scratch. (who wants to have fireworks launching off all day and all night?) Now. ![]() So good on them! Also, thanks to gnahc (above) for making the point that maybe the sequencer is the problem child here. I got a response, responded back to it and got a second response. I've made a discovery! First of all, the Frontier team is on the ball with their Facebook page. I will upload a tutorial to youtube when I find out to spare future park designers of this frustration. I would REALLY like to know what the exact mechanism is, in the game coding, that triggers the "look up and point" animation. They just go back to what they were doing while the explosions are still going off! So is this a BUG? Is it due to be fixed soon? Am I missing something obvious? I cant complete the first challenge, on easy mode, to get 100 guests watching fireworks for 30 seconds! I have only experienced random and rare guests stopping to look during a show. ![]() The ONLY place Ive seen crowds of people looking up and cheering during a fireworks show is in the original trailer (a wonderful moment that is quintessential to a well-rounded amusement park experience). I have gone into sandbox mode and experimented with near and far firework placements and where obstructions matter/don't matter and even tried to bury small pyrotechnics just under the guests feet to see if close proximity would trigger them. I have watched every fireworks show uploaded in video (I think) and none of them actually show guests looking up and pointing (an odd omission, since these people worked so hard on their shows and were proud of them enough to put them up online). I have placed vista points all over and connected them with the show, opened up wide viewing pathways with excellent sky access and even tried decorating in a way that augments the show. I have read every forum going back to 2016 (there are only a few on the subject and none of them offer any solution). I have watched every youtube tutorial on the subject (none of them mention this issue, nor show you how its "supposed to be done"). Certain challenges cannot even be completed without this game mechanic. Whats worse, I have scoured the net looking for an answer and hardly found a soul that has even mentioned it. AHHH!! How could such a beautifully designed game apparently overlook something so simple? Park guests will not stop and enjoy the pyrotechnics shows no matter what I do.
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